gore gaming (thoughts on the genre)

it's like christmas all over me!

This post was originally ranted out at the Escapist forums, in response to Ben “Yahtzee” Croshaw’s post/article about Splatterhouse and potential gore gaming mechanics:

I think what’s interesting about gore gaming is – the concept of sadism.

If video games are this magical invention that frees you to “do anything you can think of,” then why are you perpetrating all this gore?
Make the game focus on this. If you ignore this aspect of the experience (by making the game about a stylish world travelling treasure hunter, for example) then you’re robbing the gore of it’s punch. You’re making a different genre of game that happens to have some gore in it. which strikes me as lame/irresponsible. Continue reading “gore gaming (thoughts on the genre)”

Review: Pandorum – 4.9/5

Saw this flic with my dear ol’ mom tonight. My treat, to help her get her mind off my recently passed Aunt Marie.

This movie kicked ass! I hesitate to say it’s perfect, but can’t think of any specific problem. Maybe some of the “so dark and shakey you aren’t sure what’s going on or where you are” was iffy… but that really worked well with the horror/suspense. Maybe the “audio blast so loud you have to jump in your seat” was too easy… but nowadays this almost seems like painting the sets in oil – it just crafts a mood and elevates the tension. Maybe…? All in all, I think I only hesitate to give it a perfect 5 out of 5 because it didn’t grab me on a personal level. I didn’t really want to be any of the characters. So it was just a kick ass sci fi thrill ride, perfectly executed.

Anywho. If you haven’t seen it, but are considering it: stop reading this and just go fucking watch it. Continue reading “Review: Pandorum – 4.9/5”