I’ve become very interested in “redesigning the game, after I gather mass of data.”
(I guess it’d be neat to change a game on the fly while gathering usage feedback, but since the tools I would use aren’t going to be widespread anytime soon – much more interested in iterating on a game which can end up widely distributed). Continue reading “User Feedback based design, and Biometrics”
Tag: user experience
Marketing Concepts: the Calculated Climate Change of Bulletstorm
After reading Andrew Vanden Bossche’s High Aspirations for High Scores article on Gamasutra, I’m really surprised at all the ways Bulletstorm’s “Echoes mode” demo failed to hold my hand, and found it to be a major stumbling block in the game’s otherwise stellar promotion.
Would like to try and dissect the marketing experience so far, here: Continue reading “Marketing Concepts: the Calculated Climate Change of Bulletstorm”